Opening Image (p. 1)
The very first impression of your story. It sets the tone, mood, and genre while showing the protagonist’s “before” state — who they are before the journey transforms them. Think of it as a snapshot the audience will compare against the final image.
Theme Stated (~p. 5)
Someone — usually not the protagonist — hints at the story’s deeper meaning. It’s the lesson the hero needs to learn, though they don’t realize it yet. This beat plants a seed that pays off at the climax.
Set-Up (~p. 1-10)
Introduce the protagonist’s everyday world, supporting characters, and the status quo. Most importantly, show what’s missing in the hero’s life — the flaw or desire that the story will force them to confront.
Catalyst (~p. 12)
The inciting incident — the event that shatters the protagonist’s ordinary world. It’s often bad news on the surface, but it’s actually the doorway to growth. In screenwriting terms, this is the moment that makes the story possible.
Debate (~p. 12-25)
The protagonist hesitates. Should I go? Can I do this? What if I fail? This internal struggle creates tension and makes the hero’s eventual decision to act feel earned rather than automatic.
Break into Two (p. 25)
The hero makes an active choice to step into a new world. This is the end of Act One. The key word is active — the protagonist must choose to cross the threshold, not be pushed.
B Story (~p. 30)
A secondary storyline emerges — often a love interest, a mentor relationship, or a friendship. The B Story serves as a counterpoint to the main plot (A Story) and often carries the thematic heart of the film.
Fun and Games (~p. 30-55)
This is the promise of the premise — the scenes that would appear in the movie trailer. It’s the reason the audience bought their ticket. The hero explores the new world, and the story delivers on the concept’s entertainment value.
Midpoint (p. 55)
A major turning point. The hero experiences either a false victory (things seem great but danger lurks) or a false defeat (things seem terrible but a glimmer of hope appears). The stakes get raised, and the story’s direction fundamentally shifts.
Bad Guys Close In (~p. 55-75)
The antagonistic forces — whether literal villains, internal doubts, or external obstacles — tighten their grip. The hero’s team fractures, allies turn unreliable, and every step forward is met with two steps back. Pressure builds relentlessly toward the breaking point.
All Is Lost (p. 75)
The absolute lowest point. The hero loses everything — or so it seems. A mentor dies, a relationship shatters, a mission fails completely. This is the end of Act Two and the emotional bottom of the story. Snyder calls it the “whiff of death” — something that reminds us of mortality and loss.
Dark Night of the Soul (~p. 75-85)
The hero sits in the wreckage and reflects. This is the moment of deepest vulnerability — and, paradoxically, the moment of greatest insight. The protagonist realizes their own weakness, but also discovers the strength that was inside them all along.
Break into Three (p. 85)
Insights from the B Story and the hero’s own hard-won wisdom converge into a solution. The protagonist snaps out of despair and marches toward the final confrontation with renewed purpose and clarity.
Finale (~p. 85-110)
The hero applies everything they’ve learned to defeat the antagonist and resolve the central conflict. The A Story and B Story merge into a single satisfying resolution. This is where catharsis lives — the emotional payoff the audience has been waiting for.
Final Image (p. 110)
The mirror image of the opening. By showing how much has changed — in the world, in the protagonist, or both — the final image provides visual proof that the journey mattered. A great story ends by showing, not telling, the transformation.